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Spook.5847

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  1. After the huge nerf - oh, sorry, "reworking" - of the Rune system, and the total failure of the Relics to compensate for that, or to even perform as advertised, today's pointless PvE nerf to Engineer's specialization line Inventions is another example of completely random player powers erasure. Automated Medical Response: This trait has been reworked. Grant regeneration to nearby allies when you use your healing skill's toolbelt skill. Mecha Legs: This trait has been reworked. Gain resistance on dodging. Bunker Down: This trait now triggers when disabling an enemy instead of when critically striking. How about doing stuff that's actually COOL and you know, FUN for the players for a change - rather than stabbing us in the back all of the time? If there's a lack of imagination at Anet on this issue, go to any highschool and recruit some DMs from the local D&D club. Sheesh!
  2. I am getting pretty tired of being forced to do story to unlock game updates/features. Bad acting, unskippable cutscenes, lame voices, and boring content are not the way to encourage players to remain. I want to only play the parts of the game I am interested in - I don't want to be forced to do anything at all. And having PvP-oriented stuff as an "alternative" also sucks since that game mode is absolutely the worst. How about this; we buy the game you sold, and you give us the game we bought, without any cutsey tricks sprung on us later to force us into doing what you want, and in the style you want?
  3. Are there ever any Convergences where the game doesnt freeze/crash? 3/4 for me. The cheapness of using Amazon servers etc is amazingly poor service. Cant imagine that Anet is actually trying to retain customers with this waste of time.
  4. I really hate having to slog through the living story to access new content maps, etc. I pay for that content, and I want to use it - but without dealing with the living story junk that me and my wife both hate with a passion. If I had my choice, I would never have played even one single chapter of that trash.
  5. Responding from a position of ignorance of the subject matter, and instead assuming a different subject, does not strike me as something to be proud of. I did not post to you, personally, nor for the purpose of discussing the mount bug's details.
  6. Did you even bother to read before responding? I am not speaking to the game feature of the lab that prevents players from "harassing" the mad king and joko, etc. The mount control bug is when you summon a mount, and then it moves sideways or is not properly controllable using arrow keys until you manually direct it with the two-button mouse movement command. Sloppy programming that hasnt been fixed for years.
  7. Anet had a year to flag the goodies in the ToT bags as not convertible to notes so we could have our candy back, and didnt bother to do it. First launch of my mount in Lab, and I got reminded that the mount control bug is also still active. Thanks again for the stellar service.
  8. Knowing Anet it is because they plan on selling you some kind of bastion pass in the futute - but you'd still be zoning back and forth anyway
  9. I thin they should actually change the name of the game to "Loading Screens", since that is what much og the game is about. Good (cheap) of them to move to having frikken AMAZON host their game servers too.
  10. Pretty sick of hearing this line from white knights. Games are about choice and having fun - not regimented orders from on high. That type of attitude is why people leave.
  11. Sadists who live in their mom's basement dont have friends and family, so don't consider such things as having value.
  12. One of the very few positives of this pile of steaming kittens of an expansion for me is that I never have to do WvW again for my dailies. Good riddance to bad rubbish, I say. This game is nothing but a Frankenstein's Monster of poorly-executed ripoffs from other games, but their dedication to destroying ANY amount of actual fun to be had is legendary - and on full display int his game mode.
  13. The rich orichalcum mines in Lake Doric and Sandswept isles disappeared when the SotO "expansion" launched. What was the reason for that? Similarly, why wasn't this extreme nerf to materials announced in the patch notes? This happens quite a lot in GW2 (thinking of when wood boards and metal bars went from 2-3 units to make for instance), and I am interested to know why there is so much focus on making it ever more difficult for people to farm materials, limit options, etc.
  14. A lot of the old-times (those who havent already quit in disgust) are pretty sick of constant nerfs (and stealth changes), taking away things that were given to us, etc. Most of the bad things about this game were never addressed (i.e., targeting), and the continually pollute PvE with balances intended for the other game modes (and vice-versa to an extent). The lack of imagination, and flat out sadism are simply tiring.
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