Couldn't agree more on the mounts. Whether they were "needed" in the game or not, the mounts in GW2 are an excellent feature. Unlike most MMOs they're actually an extension of gameplay, rather than just a movement speed boost with a skin. Picking the right mount to get where you need to go and using its abilities effectively has become part of the game. They do arguably invalidate some of the lower level content, which is one of the reasons I chose to play through Core and HoT before getting a mount, even though I started playing after PoF. Regarding your main discussion topic, I'm pleased to hear you've warmed to HoT. I think it's an excellent expansion. While I enjoy most maps in one way or another, for me the story and maps of HoT were more engaging because they tie together: most of the stuff you do in HoT maps is about advancing the state of the map, which is part of the story. I always found the HoT metas pretty fun, but tastes vary of course.I'm not sure I agree that the things you object to are bugs or design flaws. A lot of people, including me, have found some irritants in the expansions - pocket raptors were my bane when I first played HoT, and the aggro range in PoF is a bit annoying. But, as others have said, sometimes it's about picking the right tactics and build, using the tools you have effectively. Reading your posts I can't help but wonder if that might be part of your frustration with these maps. To take my pocket raptor example, when I entered HoT I was running a build focused on single target DPS - minimal AOE, little in the way of defence and not much crowd control. That's a pretty bad build to go up against a swarm of small mobs that each have minimal health but collectively kick out a lot of damage - by the time I'd targeted and burned down a quarter of the group the rest of them had eaten me. Throw in a couple of AOE abilities, preferably with some crowd control, and a group of raptors just evaporates.I certainly don't regard myself as a top-end player, but I've played through HoT and PoF, done all the story episodes, maxed all the materies (although I've not actually got every mastery point - there are more than you need) - so I wouldn't say the challenges of HoT and PoF are so bad as to make progress impossibly frustrating. Mostly I enjoyed my time in both expansions.A few thoughts based on some things you've said: If you accept a map switch in the middle of an open area be ready to deal with what's happening on the map you arrive in. While things like meta start times are usually in sync across maps, the rest can vary. You might land in the middle of an event or a pack of wandering mobs. Sometimes I do that. Sometimes I die. That's on me.Don't look at your map in an area likely to have wandering mobs unless you're ready to switch back really quickly and deal with whatever has turned up. If you need more than a quick glance, tuck yourself away in a corner or up on a ledge - springer can be useful for getting onto a ledge where nothing is likely to bother you.If mobs are respawning faster than you can kill them (or so quickly you can't progress the task) it might be that your DPS is rather low. Perhaps your build is defence-focused so you can survive well, but don't have the damage to clear the mobs. If you haven't already, look at some guides for whatever class you're playing and see what is recommended for open world play.Some groups of mobs in PoF aren't worth taking on. If there's a big group clustered together, eye them up from a safe distance and decide on an approach - fight them, blast through them with your raptor, try to bypass them with your springer, or find another way around.Sorry if you've already picked up those points. If not, hope it's of some us in helping you enjoy the expansions more.