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AsPeeXXXVIII.9571

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  1. ...I did not just read this. Are you seriously willing to completely throw away any and all sense of accomplishment? They're called achievements for a reason. They're there to reward players for doing things they wouldn't necessarily do normally. Some of the achievements you don't even need to actively work towards - the Slayer achievements, for instance, you get more or less automatically as you play the game. Making them purchaseable on the Gem Store would be letting players off too easy, and it'd be even stupider than in the case of Mastery Points, as was originally discussed. Imagine applying this same concept to Steam/Xbox/PlayStation/whatever-the-hell-else achievements. They're there for the player to (more or less) actively work towards should they wish to do so. They should be rewarded for completing the appropriate challenge, not for paying to unlock them. That's giving the player bragging rights for essentially nothing. My dude, I'm, well, reasonably sure that Borgs is being sarcastic.Yeah, I was pointed to the fact by a friend elsewhere. Problem with sarcasm in text is that it can be hard to recognize - especially for someone like me who isn't neurotypical - and there's more than enough room for misinterpretation in a lot of cases.
  2. ...I did not just read this. Are you seriously willing to completely throw away any and all sense of accomplishment? They're called achievements for a reason. They're there to reward players for doing things they wouldn't necessarily do normally. Some of the achievements you don't even need to actively work towards - the Slayer achievements, for instance, you get more or less automatically as you play the game. Making them purchaseable on the Gem Store would be letting players off too easy, and it'd be even stupider than in the case of Mastery Points, as was originally discussed. Imagine applying this same concept to Steam/Xbox/PlayStation/whatever-the-hell-else achievements. They're there for the player to (more or less) actively work towards should they wish to do so. They should be rewarded for completing the appropriate challenge, not for paying to unlock them. That's giving the player bragging rights for essentially nothing.
  3. A few fundamental flaws I see with this idea: The Mastery Points are often related to specific challenges that one must complete in order to get them. Making them purchaseable through the Gem Store is completely trivializing that challenge and sense of accomplishment.Even if Mastery Points were to be made purchaseable through the Gem Store, you'd still need to grind literal tons of EXP to be able to train the specific Masteries. That'd only be making things extra tedious.See also: Hesione's point about the game's longevity above.In conclusion, I disagree.
  4. It makes sense that a third expansion wouldn't even be in serious consideration when PoF was released not too long ago.
  5. I like every piece in the game more or less equally.
  6. That's certainly odd. The only relevant results Google gave me on Gmork were links to wikis and whatnot, none of which said anything about the copyright status of the name. It is possible, but I'm inclined to believe there's some other (comparatively dumber) reason behind it being disallowed.
  7. Considering how strong GW2 is still going, especially with the new content that keeps getting added, a GW3 is highly unlikely in the foreseeable future to begin with. GW2 is absolutely fine as it is anyway if you ask me. Between GW3 and Living World Season 5, I'd much rather have the latter.
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