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Glacial.9516

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  1. The wiki does say this now but was this ever confirmed as intentional behavior? There's nothing in the patch notes about changes to Weapon Master Training. The game does not imply that you cannot equip them on lower level characters (in fact it suggests you can, it just doesn't work) AND you can still equip them in the PVP lobby (and presumably WVW?) and leave to keep them in the open world. It sounds more likely to me that the bug is that we cannot equip them on lower level characters. Though if deliberate it is very questionable decision making on Anet's part.
  2. Exactly. With Portals and Teleport to friend in the game it's hard to imagine that "Turtle-porting" would be problematic or discouraged behavior. It's more likely a case of some cheating detection gone horribly wrong and flagging false-positives. From the reddit thread it sounds like many of those affected were not using one device for two accounts but were in fact two different people using two different accounts. However even if this was the case, running two clients on one machine is not an actionable offense per the multi-boxing policy provided that you are controlling each account individually.
  3. Because you may already be using that button. For example, I have my Profession 1 hotkey assigned to Q. I also have Mount Ability 2 assigned to Q. Changing either Mount Ability 2 or Profession Skill 1 will mean retraining muscle memory while changing the new ability to something else would not.
  4. Firstly, thank you for adding the toggle for enabling/disabling Leylines on mounts. But please please please let be a customizable hotkey on its own! Right now it is sharing a hotkey with Profession skill 1 and unless my three passes through the control options have missed it, is not able to be customized separately.
  5. Honestly at this point is there even a reason to still rigidly separate NA and EU? From what I understand we all buy and sell from the same trading post and I recall being able to party and chat with friends on EU even though we couldn't enter the same maps. Ping is obviously an issue and so being placed into region-specific maps by default is sensible, but technical limitations of enabling cross-region play aside for the moment, opting-in to joining a cross-region map should have little or no detrimental impact. Participating in WvW together might be impossible, but that was often the case even among players in the same region (the 'new' [to me] WvW guild option may have solved that?). And free accounts are probably a bigger threat of "WvW Spies" than cross-region play could ever be.
  6. This. These potions are what I miss most from the old dailies and I hope they will find their way into future rewards in one form or another.
  7. This could be easily remedied by ensuring that at least 3 dailies (excluding Log in) can be completed everywhere / are available in Core Tyria. You might still have some that are in unknown areas, but at least they would be readily accessible without spoilers or skipping ahead in the story. This is probably the most egregious example of 'unreachable' dailies. Both of the Cantha dailies are incredibly easy provided you can enter Canthan maps (as is Vista when that shows up and often seems to be similarly paired with another easy Cantha daily) but also renders that day's dailies impossible to complete if you cannot. I don't think it's too much to ask for 3/4 Dailies to have a broad scope (ie. View 3 Vistas, instead of View 1 Vista in Cantha, or complete 3 events or 1 heart event instead of 1 event in Cantha). They would certainly not be any easier but would be more accessible. And while I can appreciate that having dailies spread across the world helps pull people into various maps, having two easy dailies in the same region that will often be completed simultaneously shouldn't even accomplish this any better than one daily! Previous dailies required 3 of 12 possible objectives (4 pve, 4 wvw and 4 pvp) and while that system ran into similar issues (2 objectives in a given category may be undesirable or unreachable) you could often supplement them with an easy daily from a different category (Big Spender I'm looking at you!). The Wizard's vault unfortunately removed all of that flexibility while maintaining the same potential roadblocks for newer (or returning) players.
  8. Luckily the offending player has already given you the solution to your problem! "The player you are trying to whisper is not online". If you block them, they cannot send you another hurtful message. So, there is something you can do and you don't have to take it. (That said, not being able to whisper people on your block list would be a fine addition). "Solutions" like timers on blocking or (as the other thread suggested) "Unable to block someone until 10 minutes after you whisper them" inherently hinder the victim as well as aggressor and assume negative intentions on the part of the blocker. It is not unreasonable to block a player that is spamming map chat and periodically unblock them to see if the offending behavior has stopped. Sometimes players lose their cool, get mad, break into an insult-fest on map chat and then 10 minutes later they've calmed down and no longer need to be blocked. Other times they have a neverending supply of anger and need to be re-blocked~ Having to wait an hour to do so is completely unreasonable when a solution to the original problem already exists. And Block prevention after you whisper a person is even worse worse! These types of toxic conversations often escalate rather quickly if they do not start with you being blocked. Trying to resolve it amicably through whispers would leave you unable to block the person when it does.
  9. I did consider the 22 week WvW time gate and I would be fully in support of lowering it (ideally in a way that favors waiting but doesn't force it), which is rather high compared to the time invested in WvW to accomplish it each week. (Spoiler tag because this is a bit off topic): Personally I tend to favor systems that have both time and work oriented tasks. The tasks that are time-gated should reward a disproportionately high number of needed items because they are limited to once per day/week/etc. which enables players with less playtime to make progress on the item, whilst the work oriented tasks ensure it's not gated behind "Wait X day/weeks" to the detriment of those players who can devote more time. I do think 0-5 weeks would be extremely low for completing a set of legendary armor, but the question was stipulated as "What is the minimum time required?" which I took to mean the minimum time-gate assuming unlimited effort to put toward it.
  10. I voted 0-5 weeks because if the premise is that you have already grinded/purchased all of the materials/items you can (including acquiring any existing currencies you may need) and the only thing left is a forced time gate, it needn't be particularly long. Most of the effort/time would presumably come from grinding out currencies/materials and finishing collections rather than from arbitrary "Wait 3 weeks to complete this step" portions. Additionally, some existing time gates (ie. ascended mats) can be bypassed with gold so any of those forms included would already be accounted for via the 'you have unlimited gold' stipulation. Starting from scratch with all maps unlocked and all knowledge of how/where to acquire the items or complete collections you need, and while gathering most or all of the materials yourself, I'd expect it to take ~6-9 months of semi-casual play (a couple of hours each day) to complete an open-world legendary armor. Which is about on par for WvW legendaries (22 weeks, 1450 pips per week, say 10 pips per tick, 5 minutes per tick = 145 x 5 = 725 minutes or ~12 hours per week (close to around 2 hours per day).
  11. While I do think it would be interesting to gauge how frequently players use given NPCs by viewing the amount of junk that has been sold to them... It sounds like a nightmare to implement. And the more popular NPCs might have millions, perhaps billions of junk items depending on how often the inventory was cleared.
  12. You can postpone the story for as long as you'd like. I sometimes prefer to wait until 25-30 to start so that I can comfortably do the first 3 chapters one after another without pausing to level up in-between. The rewarded gear you get will indeed be a little outdated, but it's not a big deal and chances are you'd have replaced them shortly anyway. I actually very much like that there is little pressure to level up or do the story chapters immediately. As for gear from drops, that depends. Some rewards are based on your level while others are based on the level of the mobs you are killing. This tends to be a good thing because it provides you with a wider variety of materials when you salvage the items, but it can be a little annoying if you're lacking an upgrade for a particular slot of gear and get a lower level item.
  13. The ears I'm previewing in-game look nothing like the ones in that picture. Admittedly I didn't buy the package so I can only preview via BLTC which is not the best view. Then again, the faces look quite exaggerated to me as well.
  14. I'm confused. After reading this thread, I logged in expecting to see human-esque elf ears on an Asura. The Asura ears look very Asuran to me and are (in my opinion at least) arguably the most interesting ones, though they are quite large (as elf ears are) so they don't fit terribly well with my current Asura. I don't have a 'big floppy ears' Asura anymore but my first thought upon previewing was to see if I could match similar-sized floppy ears and toggle the headpiece to raise and lower them. I think they look decent on humans. It's hard to notice them on my Sylvari (who either have leaves hiding them, or already had pointed ears). My Norn actually looks the most elf-like of the characters I've previewed them on, but I don't like the look at all for her. I don't have a Charr at the moment so I cannot speak to that. There's a lot of room for improvement (such as somehow implementing an ear size slider for them) but I don't think they're that bad!
  15. While I immensely dislike seeing GW2 listed as 'Free' on steam (the free trial is a far cry from the game being free to play imo), GW2's Free trial is actually rather generous. Sure it's limited in what content you can partake in without buying the expansions but the actual gameplay limitation placed upon the player is quite lax. The notable ones imo are that Map-chat is rate-limited, Non-mutual friend whispers are restricted to once every 30 seconds, the BLTC limits what you can purchase, and you can't send items/gold. For comparison, in the FF14 free trial players cannot whisper at all or even form a party! Anyway the point of the free trial is not to get the full game experience for free, it's to gain an understanding and feel for the general gameplay so you can make a more informed decision about whether to spend money on the game.
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