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JohnWater.5760

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  1. As my Elementalist is a casual character, I do found a possible good build for me. Calling it Sub-Zero Tornado. Hammer - Water/Air/Weaver (Stuck on Air/Water elements) Heal Glyph, Glyphs of Storms and Elemental Power, Primordial Stance, Elite Glyph Elite Glyph for summon and fields, Primordial Stance for more damage and more debuff. Glyph of Storms and Elemental Power can proc more vulnerability. Piercing Shards and Superior Elements is debuff's buffers. Keeping orbs around, causing vulnerability and weakness. Using Hammer 4 and 5 for finishers This build works in my head at least
  2. That's all I have to say and I've been saying it for years, the situation never changed.
  3. I think this is extremely offensive for players, pistol has nothing to do with magic, especially when you are in a needy situation. Since many years the Elementalist is the most problematic class, I dare say that since the launch of the game, and the worst of all is that Anet never listens to the players, they always invent something else to cover the hole and it never worked. Just look the first comment on this thread "We can leave a feedback, but are you going to listen?" We have 3 magical classes and all of them can equip Staff and Scepter, the basic of any magical class Elementalist is the only class that doesn't work with any of them, and not just that, Elementalist doesn't have a good ranged option, there's no elite spec to save from this (Like Mirage saved Mesmer' Staff), because every elite spec is melee focused. This is not an actual problem, there's been years that players are begging for fix Staff and ranged options. Most players asked for an elite spec with a longbow, also expecting a staff buff for being long-range. But what does Anet bring? A hammer and a sword. Devs have been ignoring this issue for years, and the proof is that they announced a pistol as a new weapon. Many years ago when I started playing GW2 I started with Elementalist, because I always play with mages, in the middle of the way I discovered that Elementalist is not a mage but a warrior that uses magic, in addition to the giant balance issues that are always present. The character was abandoned and playing I found that the Guardian, who is a warrior, is more mage than the Elementalist.
  4. It is weird for aesthetic and gameplay. GW2 is the only rpg I know that a MAGE doesn't have good options for ranged, and like it wasn't enough they just announced a mechanical weapon for magic. There are years, many years, that I see players begging for something ranged, to be a real mage and the devs have been ignoring it for all these years.
  5. Pistol on Elementalist is super weird. "Elementalist is a magical class, let's fight with pistols" Why not Longbow? There's almost no class to play with the Longbow, and longbow suits much more than pistols. Longbow gives Forest mage/druid vibes and pistol gives alchemist vibes. Alchemist is not a mage.
  6. The first thing, change pistols to longbow AND water being DPS
  7. I always said that. A example of this annoying traitline is: Only Fire Traitline gives you power AND only while attuned to Fire. If you swap to any other attunement you lose power attributes. Fire is useless while in other attunement. This is the worse traitline in game, there are no other traitlines in the entire game that only work with a specific mechanic, not even Elementalist's other traitlines.
  8. Make files doesn't take too long. The thing is the Concept and Lore. Animations are the easiest in the process, considering they do copy and paste for most of them.
  9. That would be a worse piano than Weaver, just for 1 weak combo.
  10. Yes, I think the same. For me the big problem with Elementalist is the traitline. Traitline shouldn't be separated for elements. It should be like every other classes. A traitline for power, for Condi, for support and critical. The only traitline that's fine is Arcane, it is focused in switching elements, ferocity and little bit of damage for EACH attunement. The others traitlines should be like that. Is so annoying that Fire traitline is all we have for might access and damage (Full power or little bit of Condi), this traitline only works while you're at Fire attunement. No other traitline is that specific and this is annoying, You can use Air and Earth traits while in other attunements, why Fire doesn't work like this?
  11. You're not 100% You can stay in Fire and Air for long periods. But Water and Earth do not damage enough. Dagger/Dagger Earth works better with catalyst, but Water never does.
  12. It took me almost a year. I can't play everyday, like others
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