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alchemyst.2165

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  1. You could run Deadeye for malicious backstab to get the additional damage, or just run DA/TR/CS.If you're looking for max damage, run executioner in deadly arts, then twin fangs, ferocity trait, and no quarter in critical strikes.
  2. Just a lighthearted video having fun in ranked/unranked with offmeta builds, mostly d/d variants through core or daredevil. Wanted to showcase that you don't necessarily have to run meta (although there is a good reason people do) and you can still find some success by just running what works for you. Granted, again, meta is meta for a reason. So just be wary of that. But other than that, run what is fun for you. That's what video games are for.
  3. When I read such comments I think this nerf is a good opportunity for some thieves to start to learn their class and stop relying on absurd mobility to gain unlimited disengages. Yeah god forbid a thief rely on their class survival mechanic to survive right Don't get me wrong I've used plenty of builds without a shortbow and they can still perform, but this change basically forces thief to be in-combat most of the time which we don't really have the tools for in a lot of cases. Although I am excited to see what new builds come of this change, I don't think it was necessary.
  4. Jokes on yu, I will be using Vault and Dash instead. Next patch, Staff gonna get nerfed yeeehaw i mean same but i didn't wanna get yelled at for running staff in 2020 lmaooo
  5. I will now be dashing and heartseekering across the map for mobility, don't text
  6. Here's a montage I made since I had some free time. Not gonna lie there's a lot of misplays but I figured I'd just upload it anyway because why not. Contains Deadeye, Daredevil, and some Core thief gameplay. Enjoy :)
  7. I’ve found i have a much easier time with 1v1s and 1vX in most matchups than i do with deadly arts staff due to the fact that this build makes up for staff and deadly arts weaknesses. Shadow arts provides the sustain that the staff play style requires while still keeping good sustained damage.
  8. Made a build inspired by Aikijinx's Shadow Arts staff d/p build but with some differences, mainly being that I choose bound over dash for more accessible stealth through the leap finisher as well as raw damage output, making for a better brawler through sacrificing some mobility and damage mitigation.In some clips you will also see me running 3 stunbreaks instead of 2 and smoke screen. This is to create more versatility and allow you to be more liberal with your utility skills. It also indirectly creates more condi clear as you have 2 other stunbreaks besides shadowstep, so you can use it for positioning/condi removal more freely, as that is something this build is a bit weak to, considering I've chosen steal Hidden thief instead of condi removal while in stealth.Overall, this build is an unconventional brawler and I've really been enjoying playing it. Staff's weaknesses are made up for by the shadow arts line, and it creates for interesting synergy as you have access to stealth while in staff allowing for better plays.
  9. I think a lot of these people are confusing "cheese" with "optimal" or simply "viable." I mean technically everybody is "carried" by their traitlines. A true way to gauge mechanical skill would be to have only weapon skills, no traitlines or gear. But obviously that's not viable, so we run what's good. And no, I don't consider SA cheese, especially in this instance where a lot of the use of this build comes from active use of stealth and SA traits (stealth on steal to get hook strike, cloaked in shadow synergizing with dust strike and active use of blinds, etc).
  10. Ive also been experimenting with SA while using staff, its definitely an interesting playstyle that I haven't really seen on thief. Might start using it more. Good gameplay man
  11. If you build correctly staff can be effective in plat levels/top 100 but its harder than d/p
  12. For staff, you still definitely are a +1er/decapper, but with some added brawling/teamfight ability. So yes, you're more capable of 1v1ing, teamfighting etc, but you are still a thief at your core. You're just a bit more versatile is all. You trade stealth and single-target/chase ability for more versatility. Hope that helps!Edit: Keep in mind, though, that while it is very possible to fulfill those roles, it is more difficult, and you have to play an "Unorthodox side-noder" of sorts. Use your mobility and evades in a reactionary way. It is a high skill-floor type of playstyle.
  13. alchemyst.2165

    Staff 5

    Basically what the previous posters said, to provide counterplay so that it can be interrupted.
  14. Im glad I could be of inspiration! Daredevil is a lot of fun.
  15. Sure!https://imgur.com/Jo2ECRS Rune of the daredevil is certainly an option, I just like to have the extra sustain provided from divinity runes. Plus, I have enough precision to where I wouldn't get as much benefit off of daredevil runes, but if you have low precision then daredevil rune would be more useful.
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