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heartless.9014

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  1. I'd like to know how this is flagged as resolved, it's clearly not. As huge amounts of people STILL have this problem. I bought gems a week ago now get issues buying them now. WHAT GIVES?!
  2. Finishing fast is a matter of convenience. People have lives, plus other things they want to do in the game. Taking an hour to do content they've done in twenty minutes means forty minutes opportunity cost. This could mean the player(s) impacted will have to choose between leaving out something else they wanted to do in game, or take that time from some out-of-game thing -- like family time, or sleep. As people get older, have families or other obligations, time becomes scarcer. Being able to join a group and complete content -- without having to seek out other people who don't care whether a player is running something that is not optimal -- is a matter of convenience. "Anything should be OK" players could take the time to make friends, join a guild, look for, or post an "any build is OK" run. Some of them choose their own convenience over the convenience of the other players. Why is the time of the "anything should be OK" player more valuable than other players' time? Why should players who want a fast run obligated to fulfill your wish for convenience at the expense of their own? I get that some think that other players should accommodate other peoples' needs. Shouldn't that work both ways? Shouldn't "anything goes" players also be obligated to consider others? Don't get me wrong. I don't care for the optimum play attitude, either. However, I just don't join those people. I don't care for their attitude -- they don't care for my play preferences. The only sane option is for us to not play together. And that is exactly why I do not do a single instanced dungeon of any sorts in this game. The game community is 100% speed runners. That's all there is. Nobody else plays the game or does dungeons. So there is no sense in me even bothers to do a dungeon when I've never done any of them.
  3. Many games don't explicitly allow damage meters. Games like FF14 doesn't have them either. Granted they do exist for that game too. However, it is a bannable offense to bring it up in game. Even as much as talking about it is grounds for a suspension. GW2 needs a firmer hand on damage meters. Any references to damage, or numbers should be bannable. I don't do dungeons in this game because of that very reason. I'm not the best player in the world, still pretty unfamiliar with most of the game's intricate designs. I can't wear beserker gear as I'm not good enough at dodging and avoiding things and need the extra health padding. I'm not good enough with swapping weapons around and have a hard time with combo finishers. Veteran players seem to always forget just how much of a steep learning curve the game can have. And some people just don't want to do speed runs of everything. I HATE SPEED RUNS. I really despise how the dungeon community is here. Everyone wants to clear it in world record setting speed. I would rather take some extra time and do the dungeon at a slower pace. We still finish it, so why is it a big deal?!
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