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Moirg.7560

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  1. Stupid literal "supersoldier" class that has EVERYTHING. Class has every single offensive utility in the game, ridiculous sustain, boons, stealth, hard cc tied into burst. All able to be managed by a 3 year old. It's stupid and out of control and a nerf to anything in their toolkit would be a good start. This nonsense is the kind of imbalance that results in unenjoyable gameplay and leads to people quitting.
  2. Rev soulbeast and holosmith are all broken. Scourge and FB are A tier alone. S tier when together.
  3. Deadeye is garbage and is minimally played even in high gold much less plat. L2P issue.
  4. I am just gonna cling to that spark of hope and actually ask whether this is troll or not and if not then gimme the kitten build. lmfao I regularly hold far solo all game regularly killing 2 at a time and in some very rare cases three. It's so OOC some games they have to throw mid to secure their home. It's a stupid play on their end but exactly what you want. I'm so serious; it's silly. Even if they manage to pressure you enough to run away then just permanently stealth until they leave or rotate if they don't. Let me clarify this is in the 1600 bracket. Maybe in AT at the utmost highest lv of play with a well communicating 5 man team it can be punished hard but for pug stomping it works better than many traditional side noders even up to platinum.
  5. Bumping this. The timing based combat system in this game is beautifully designed for 1v1s. It's almost like a more expanded version of a game such as for honor.
  6. Staff thief is the best side noder. But yeah we can agree rampage is overturned as dick
  7. No. We are already at the bottom of the totem pole, nerfed repeatedly, and recently our best spec (which was still behind) was literally just (this week) nerfed to the point where it's not played anymore. Thief is borderline if not unplayable at this point; if you get killed by one it's almost guaranteed l2p issue. Yes dagger storm is a strong skill but its fine and has a 90s CD. We don't need more nerfs. Complain about literally anything else in this game as thief is the actual opposite of 'God tier.'
  8. You're not using BP hs steal backstab or probably unaware of its existence if you think this is remotely a buff.
  9. No. The only thing that made any sense in what you said is you don't play thief. It shows. Steal is usually used as a gap closer ot finisher in combination with a precast such as HS and/or backstab and cutting the range in half completely gutted our burst that was already just on par with warrior auto attacks.
  10. Anyone who thinks thief sustain is broken has no idea how thief works. Yeah it's annoying, but very unforgiving; you can play perfect vs any class for large timeframes, but then if you make one minor mistake you're dead. Oh and you're constantly running away from anything you fight so sustained damage isnt great either. Thief is high risk high reward, and the nerf to steal was uncalled for, putting the thief at higher risk for the same reward.
  11. I get you guys want there to be 'tradeoffs' in e specs but the 50% CD and more importantly, 600 range nerf to steal was completely unnecessary. Daredevil dp burst is pmuch gutted as result.
  12. I can die in the middle of a tense, interesting fight in WvW. We have small notifications about PvE things at the bottom of the right side of the screen any time we achieve something, or the "empty map" calls, or the PvP achievements, and for the end of a queue in transit towards a WvW the banner covers the center of the display but at least is relatively small... But for PvP queues the notification covers your whole character and his near environment; if you're fighting can easily cause your death. Why would you jump into those fights when you are queing for pvp and know you could get interrupted anytime? O.oThis is so not the point.
  13. Warclaw being immune to soft ccWarclaw being immune to hard ccWarclaw having a DD dodgebarNo practical dismounting of a player on a warclawWarclaw existing
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