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BNiels.7648

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  1. There have been a few regressions in the latest versions of DXVK, can you please give it a shot with v1.5.4? I'd do it myself but haven't played through the story yet (and have been generally busy with other projects). Also can you please post your setup, namely GPU Model/Type and Driver version.I was mistaken, I'm seeing crashes with 1.5.3 and 1.5.4. I never tried 1.5.2. As I said, 1.5.1 works. Running Fedora 31, kernel 5.4.17. Mesa 19.2.8, RADV, AMD RX 580. It looks like an LLVM / shader compilation issue, so it's possible later Mesa versions fix it.
  2. You did most of the work! Hopefully you can find a good way to incorporate Gallium Nine with your build. CPU is an Intel Xeon E3-1230 v3. 1600x1200 resolution, shadows low, reflections sky and terrain only. I can confirm FPS decreases with each increase in shadow detail. Interestingly, enabling PBA seems to add a couple more FPS. This makes no sense to me since my understanding is the PBA patchset only applies to the DX->OpenGL code path, which isn't used with Gallium Nine. I can confirm that disabling Gallium Nine significantly reduces the framerate, so it is being used. I must be misunderstanding something somhow. Anyway, using Gallium Nine with esync is definitely worth the effort if you have an AMD card, and likely for Intel users as well once Intel releases their Iris driver. I'd still be happier if ANet would expose the OpenGL renderer through a command line option...
  3. Does your distro not build Mesa with the d3d9 option enabled? Even if you're running the Nvidia binary drivers, you should still be able to compile Wine against the Mesa d3d9 libraries, the Mesa development libraries and the Nvidia drivers can coexist. I have found that on some distros, you have to tell configure where to find the libraries (--with-d3d9-nine-module=<YOUR_PATH_TO_D3DADAPTER9.so.1>). Anyway, figured I would chime in, I managed to get your 'basic' Intel/AMD Wine build from the top post to work with Gallium Nine and my R9 280X. I disabled PBA, so I'm only running with esync and Gallium Nine enabled, but performance is noticeably better, around 10 FPS, and much more stable (~70 FPS in early zones, ~45 FPS in new ones). "Skill lag" is greatly reduced when there are many players on screen. I installed the correct 'standalone' Gallium Nine release for my distro (Fedora 29) directly from iXit. That gets you the necessary DLLs and exe files to link into your Wine build to enable Gallium Nine. I then symlinked them into your Wine build. Something like this: ln -s /lib/wine/ninewinecfg.exe.so ~/wine_gw2_1.6_intel_amd/GW2/lib/wine/ln -s /lib/wine/fakedlls/ninewinecfg.exe ~/wine_gw2_1.6_intel_amd/GW2/lib/wine/fakedllsln -s /lib/wine/d3d9-nine.dll.so ~/wine_gw2_1.6_intel_amd/GW2/lib/wine/ln -s /lib/wine/fakedlls/d3d9-nine.dll ~/wine_gw2_1.6_intel_amd/GW2/lib/wine/fakedllsln -s /lib64/wine/ninewinecfg.exe.so ~/wine_gw2_1.6_intel_amd/GW2/lib64/wine/ln -s /lib64/wine/fakedlls/ninewinecfg.exe ~/wine_gw2_1.6_intel_amd/GW2/lib64/wine/fakedllsln -s /lib64/wine/d3d9-nine.dll.so ~/wine_gw2_1.6_intel_amd/GW2/lib64/wine/ln -s /lib64/wine/fakedlls/d3d9-nine.dll ~/wine_gw2_1.6_intel_amd/GW2/lib64/wine/fakedllsI created a couple of new run scripts that use a new Wine prefix so the above DLLs would make it into the prefix. It may also be possible to somehow copy them into your premade prefix, but I didn't try. I also made a script using the new Wine prefix, but runs ninewinecfg which is necessary to set up the DLL override. Both scripts were just slight variations of your user_run script. After that, just run the script that runs ninewinecfg, check the box, then run the game script.
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