Jump to content
  • Sign Up

Sykper.6583

Members
  • Posts

    236
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Sykper.6583's Achievements

  1. There's no one answer, there have been significant banner suggestions made over years in the forum or on reddit, and nothing has stuck. In fact one of the only suggestions made that made it into the game was allowing banners to recharge cooldown if picked up early. That's the singular instance where the Devs might have seen our feedback and acted on it. Current banners are the worst iteration of banners ever seen, banners were the lifeline in Warrior PvE on a high end that was woefully removed. It's more depressing if anything. If there's any consultation, any hanging thread of hope, it is that someone might pay attention now to Warrior changes once the profession participation drops in game, whether it be word of mouth or people actively not bringing Warriors to instanced content. When it starts becoming a social issue, the next miracle would be praying that a Warrior Rework happens. But really that's all Copium from me.
  2. A refreshing post! While it might be on less than ideal terms, it's pretty nice to see and I'm sure everyone here appreciates it. May you always crit your bursts where-ever you go, and keep in mind GW2 is likely to stick around still for years to come. Despite the changes I'm eager for the WvW rework, I'm a pretty patient person myself lol.
  3. I can understand that unique buffs provide challenges across the board for balancing. Multiple other MMOs face these issues to certain degrees, some may opt for public test servers to get a customer facing side opinion and data on the changes, others might opt to spend a lot of time internally testing to see if the changes make the balancing neutral, a loss or a gain as intended. I did not think Warrior was in need of a nerf, this is by all accounts a objective nerf when you get down to it. If Anet wanted to get rid of banners, they needed to bring up other common skills in PvE that Warriors would use in tandem with these changes, so the net result is that Warriors are more selfishly damaging as compensation. I do not believe this happened to as far of an extent as needed. It could even be things that allow for skillful gameplay, such as making Axe 5 ramp up in damage per hit as you channel it without interruption or dodging. Just a casual thought. This is certainly a new low for Warriors without a major gain. I think everyone should be aware of how this will play out in serious content.
  4. that's...another idea I kind of like. I'll have to think on it some more where you can use Flow to precharge bullets, maybe up to a limit and shift out of stance. I feel like that might break the idea of the charge your blade concept Anet envisioned but it would help Bladesworn SPvP a lot.
  5. Maybe. Going into dragon trigger with the root should be punishment enough, where you can be damaged as you leave yourself vulnerable. That all said, Flow does need to stop degenerating out of combat with the changes. Flow is a much larger bar to fill being 100 ticks compared to other specs, and it generates slowly.
  6. Quick tallies, from an SPvP perspective: - This spec has undeniable potential, which is precisely why the SPvP side of numbers is so bad for it. Dragon Trigger hits like a wet noodle. I don't want it to hit for 100% on a heavy armor target, but it shouldn't be chunking at full capacity for a few thousand on a non-crit. - Also, it can be interrupted. I would give stability to the 4 skill on top of Aegis. There are several sources of unblockable CCs, Dragon Trigger is unviable at this moment. That said, I think there's great potential for a shout support spec with that elite skill, but playing with it feels like I'm missing a lot, it feels unfinished.
  7. That could be a matter of balance. Tomorrow will be the day feedback should matter. For example, it might take more resources but we should be able to do something about the looks of the gunsaber...imho.
  8. I think the biggest reason is that Gunsaber is two weapons in one, you get the regular skills and then Dragon Trigger gives you a pseudo bar, mainly to defensives that allow you to land what you choose as your dragon slash. Gunsaber is probably the *best* weapon in a Warrior's arsenal given what we saw. It probably was a good cost to take as it removes some of the bloat that a triple weapon Bladesworn could have had. There's a bit of skill working with scarcity after all.
  9. So I think I reasonably predicted some of that, but man it's an impressive spec. I can't wait to mess with it!
  10. The no weapon swap is a pretty big cost. The Gunsaber weapon should be loaded (heh), maybe even the strongest weapon in our arsenal if the spec is chosen then but we would have to see today what we are looking at. I am curious if the spec also gives us something of an edge we don't normally have, mainly a means to handle if we get kited. ...at least better than what we have issues in SPvP now.
  11. What's with these takes? Core Warrior and Berserker effectively cover most of the regular staples for our martial class. Spellbreaker covers a mystical aspect, and Bladesworn is looking to cover a more tech-like aspect for our profession. It fits. I love it, and using a gun to ignite an opening slash sounds very in-line for a warrior. "How can I improve my draw? I know, I'll use a gun! BOOM-CUT!" I swear everyone's got their own perfect version for a spec (in general, I've seen the other professions feedback) that they specifically want, nothing else matters. Without bias, Bladesworn is easily the best looking trailer so far. I can't wait till next week.
  12. Dumb question, what's stopping guilds from forming naming themselves say, 'Guild of Magumma' or so on with the new system and making that alliance? I think Server identities could still be retained to an extent. Heck, we could get some feisty stuff where guilds in an alliance divide due to some drama. The key point idea is that WvW does become something more fluid and guilds matter more than they do now. If Anet has the right idea for rewards, it's probably hopeless optimism but I would love a resurgence of WvW.
  13. High chance we will have a Fractal Boss given the CM skips the entire fractal last longer than a couple minutes even with excellent uptime.I'm also throwing a minor chance we might see a little event timer in the corner that reads 'Enrage in 10:00'
  14. T4 Fractals, there are I think effectively 2 classes that optionally get some support for the 4 other players, which helps make the runs a cakewalk. You can go in with the offensive options and some CC regardless and if played well should wipe the floor with everything. Raids is where the talk of builds takes off, largely due to what you would want to bring in. As a Mesmer you can play the tank, which is never NOT needed, or provide the offensive support from your class specific buffs. There are a few classes that only bring damage to the table but that's their intent, and when synergized with you, and everyone else, the squad as a whole topples raid bosses rather easily.
  15. I'm just throwing out the most likely option for Arenanet if they were to pursue this path. I 100% agree a full-loaded Matchmaking that takes into account every variable is absolutely not going to happen, not with the resources they allocate to instanced content anyways. Bluntly, there's zero chance that Raids or Strikes will see anything robust unless development actually changes their stance on PvE as a whole.
×
×
  • Create New...